Dev:SDK/Slave Girl - Plannings - General Actions - Chores, Jobs, Schools
SlaveMaker 3 SDK
General Actions
Contents
There are general actions, not actual sex trainings that are done. These have actions numbers > 1000. When the action is done a function like ShowChoreCooking is called.
A number have functions like AfterJobAcolyte() which are called after the job is done and all standard effects and text are displayed. These are intended to add text, or add special events
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- Variables
There are a series of standard variables you can test/check
- _root.Supervise
- true = your slave maker is supervising and is present
- false = your assistant is supervising
_root.AppendActText - default true
- true = the standard text is appended to any shown in the Showxxxx functions below
- false = the standard text is not appended, please show all text yourself
_root.StandardDGText - defaults to true
- change to false to suppress standard text for spontaneous dickgirl changes, or general cock references
- Note if AppendActText is false these messages are never shown
_root.StandardPlugText - defaults to true if your slave is wearing an anal plug, otherwise false
- change to false to suppress standard text for wearing an anal plug
- Note if AppendActText is false these messages are never shown
- _root.Naked
- true if she is naked
- false she is clothed
- _root. is optional
- _root.Lesbian
- true if she is in lesbian training
- false not in lesbian training
- _root is optional
- _root.Aroused
- true if your slave is aroused
- false and they are not
- _root is optional
- _root.Gender, your gender
- _root.SlaveGender - your slaves permanent gender
_root.LastActionDone = the type of the action being done (see Slave Girl - Plannings - Common.rtf for the base values)
Also remember there are local copies of
- SlaveName
- CurrentPath
- MaxPath
ie you do not need to use _root. to access them
- Act Functions
Some of these functions are optional and default graphics are shown if you do not provide a function. You should where possible always provide the function. Some like AfterJobAcolyte are optional but nothing happens by default Optional ones are noted
In the notes it will list variables specific to the act and the standard stat effects the action does, and any other relelvant notes
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Chores[edit]
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- ShowChoreCleaning
Show your slave training at cleaning
function ShowChoreCleaning()
LastActionDone
- 1002 - normal training
- 1002.1 - trained by a tutor
- 1002.2 - trained by Haro (minor slave)
- 1002.3 - trained by Sana (minor slave)
- 1002.4 - clean as she can (but she is at max cleaning)
eg from Belldandy
{
temp = int(Math.random()*2) + 1;
if (temp == 2) _root.Backgrounds.ShowSky();
CleaningClip.gotoAndStop(temp);
CleaningClip._visible = true;
}
Notes
- _root.TotalCleaning = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayCleaning = true the first time the chore has been done today
Stats
Points(-1, 0, 0, -1, 0, 0, 0, 3 + Home.hKitchen, 0, 0, 0, 0, -1, 0, 0, 0, 3 - Home.hKitchen, 0, 0, 0); Home.hKitchen = quality of your kitchen, generally 0, can be 1 or 2
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- ShowChoreCooking
Show your slave cooking
function ShowChoreCooking()
LastActionDone
- 1001 - normal training
- 1001.1 - trained by a tutor
- 1002.2 - trained by Haro (minor slave)
- 1002.3 - trained by Sana (minor slave)
- 1001.4 - clean as she can (but she is at max cleaning)
Notes
- _root.TotalCooking = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayCooking = true the first time the chore has been done today
Stats
Points(0, 0, -1, 0, 0, 0, 3 + Home.hKitchen, 0, 0, 0, 0, 0, -1, 0, 0, 0, 3 - Home.hKitchen, 0, 0, 0); Home.hKitchen = quality of your kitchen, generally 0, can be 1 or 2
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- ShowChoreDiscuss
You are talking to her. Show an image of her relaxing, sitting as if talking to you. Please include at least a naked version and preferably a dickgirl one if she can permanently transform
function ShowChoreDiscuss()
eg from Akane
{
_root.HideBackgrounds();
if (Naked) {
if (_root.IsDickgirl()) DiscussClip.gotoAndStop(4);
else DiscussClip.gotoAndStop(int(Math.random()*2) + 3);
} else DiscussClip.gotoAndStop(int(Math.random()*2) + 1);
DiscussClip._visible = true;
}
Notes
- _root.TotalDiscuss = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayDiscuss = true the first time the chore has been done today
Stats
Points(0, 0, 1 ,1 ,0, -1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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- ShowChoreExpose
Show your slave partially clothed, exposing her breasts, pussy, cock. ie lifting her top or skirt etc
function ShowChoreExpose()
Notes
- _root.DifficultyExhib = obediance threshold to do this chore
- _root.TotalExpose = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayExpose = true the first time the chore has been done today
Stats
Points(1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 1, 3, 0, 0, 0, 0, 0)
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- ShowChoreMakeUp
Your slave is practising makeup. If they are a pony slave then you personally are grooming her, brushing her hair and the such like.
If_root.DonePonygirl == 1 then she is being groomed as a ponygirl
- function ShowChoreMakeUp() : Boolean
- return true if she is aroused and does a kinky form of makeup
Notes
- _root.TotalMakeUp= times the chore has been done, BEFORE this time
- _root.FirstTimeTodayMakeUp = true the first time the chore has been done today
Stats
if you return true Points(2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0) if you return false Points(2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0.5, 0)
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- ShowChoreExercise
Show your slave exercising or going for a walk or run
If _root.DonePonygirl == 1 then she is being ridden and all graphics shown here are ignored (almost no girls have these graphics)
function ShowChoreExercise()
Notes
This function was called ShowChoreWalk and that function still works but is obsolete and should no longer be used.
- _root.TotaExercise = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayExercise= true the first time the chore has been done today
Stats
Points(0, 1, 0, 0, 0, 1, 0, 0, -2, 0, 0, 0, -1, 0, 0, 0, 2, 1, 0, 0) FatigueBonus += 0.5;
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- ShowChoreReadABook (OPTIONAL)
Show her reading a book. There are default, generic versions of this
function ShowChoreReadABook() : Boolean
- return true if she has a read graphic.
LastActionDoneDay
- 1019.1 - science book
- 1019.2 - poetry book
- 1019.3 - scroll
- 1019.4 - kamasutra
- 1019.5 - scripture
Note Scrolls are purely for Slave Girl use, no generic events use or create them
eg
// reading a science book
...
}
Notes
TotalBooksRead - how many books have been read, increases 1 each time a book is read, so double TotalBooks
- TotalPoetryRead
TotalScrollsRead - note purely for slave girl use
- TotalScriptureRead
- TotalKamasutraRead
Stats
Poetry - Points(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 1, 0);
Scripture (New Gods Faith)- Points(0, 0, 0, 20, -5, 0, 0, 0, 0, 0, 0, 0, 0, -10, 0, 0, 0, 0, 0, 0);
Scripture (Other Faiths) - Points(0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, -10, 0, 0, 0, 0, 0, 0);
Kamasutra (Lesbian) - NoTalentPoints(0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0);
Kamasutra - Points(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 10, 0, 0, 0, 0, 0);
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Custom Chores Acts[edit]
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Core Functions to enable and define the chores
SetCustomChoreDetails1 - sets a custom chore for the slave girl
function SetCustomChoreDetails1(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
SetCustomChoreDetails2 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomChoreDetails2(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
SetCustomChoreDetails3 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomChoreDetails3(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
- ShowCustomChore
function ShowCustomChore(num:Number)
- Show chore 1-3, defaults to 1
HideCustomChore - hides the custom chore
function HideCustomChore(num:Number)
- Hide job 1-3, defaults to 1
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Slavegirl Override functions[edit]
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- ShowSlaveChore1
Your slave is training at a custom chore
function ShowSlaveChore1()
Note
- _root.TotalSlaveChore1 = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayCustomChore1 = true the first time the chore has been done today
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- ShowSlaveChore2
Your slave is training at a custom chore
function ShowSlaveChore2()
Note
- _root.TotalSlaveChore2 = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayCustomChore2 = true the first time the chore has been done today
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- ShowSlaveChore3
Your slave is training at a custom chore
function ShowSlaveChore3()
Note
- _root.TotalSlaveChore3 = times the chore has been done, BEFORE this time
- _root.FirstTimeTodayCustomChore3 = true the first time the chore has been done today
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Schools[edit]
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- ShowSchoolSciences
Show your slave studying, say in a class, or at least reading a book
function ShowSchoolSciences()
Notes
- _root.TotalSciences = times the school has been attended, BEFORE this time
- _root.FirstTimeTodaySciences = true the first time the school has been attended today
Stats
Home.hLibrary = quality of your library, generally 0, can be 1 or 2
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- AfterSchoolSciences (OPTIONAL)
called after your slave attends the school
function AfterSchoolSciences()
- _root.FirstTimeTodaySciences == true the first time your slave attends the school in a given day
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- ShowSchoolSinging
Show your slave singing
function ShowSchoolSinging()
Notes
- _root.TotalSinging = times the school has been attended, BEFORE this time
- _root.FirstTimeTodaySinging = true the first time your slave attends the school in a given day
Stats
slSinging += 0.2;
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- AfterSchoolSinging (OPTIONAL)
called after your slave attends the school
function AfterSchoolSinging()
- _root.FirstTimeTodaySinging == true the first time your slave attends the school in a given day
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- ShowSchoolTheology
Show your slave praying or studying
function ShowSchoolTheology()
Notes
- _root.TotalTheology = times the school has been attended, BEFORE this time
- _root.FirstTimeTodayTheology = true the first time your slave attends the school in a given day
Stats
Home.hLibrary= quality of your library, generally 0, can be 1 or 2
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- AfterSchoolTheology (OPTIONAL)
called after your slave attends the school
function AfterSchoolTheology()
- _root.FirstTimeTodayTheology == true the first time your slave attends the school in a given day
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- ShowSchoolRefinement
Show your slave dressed elegantly, say in a kimono, or otherwise being courtly
function ShowSchoolRefinement()
Notes
- _root.TotalRefinement = times the school has been attended, BEFORE this time
- _root.FirstTimeTodayRefinement = true the first time your slave attends the school in a given day
Stats
additionally if dressed courtly (IsDressCourtly())
Points(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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- AfterSchoolRefinement (OPTIONAL)
called after your slave attends the school
function AfterSchoolRefinement()
- _root.FirstTimeTodayRefinement == true the first time your slave attends the school in a given day
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- ShowSchoolDance
Show your slave dancing.
If they are a ponyslave then prancing and tually no girls have such images generic images are always shown then;
function ShowSchoolDance(donearoused:Boolean)
- donearoused = true if your slave is aroused and may do something inappropriate
Notes
- _root.DonePony == 1 if they are a pony slave
- _root.TotalDance = times the school has been attended, BEFORE this time
- _root.FirstTimeTodayDance = true the first time the chore has been done today
Stats - Prancing
- Points(3, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0);
Stats - Dancing
- Points(3, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0);
- additionally if dressed in a dance dress (IsDressDance())
- Points(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- if you own the slave Latala
- Points(0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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- AfterSchoolDance (OPTIONAL)
called after your slave attends the dance school
function AfterSchoolDance()
- _root.FirstTimeTodayDance == true the first time your slave attends the school in a given day
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- ShowSchoolXXX
Show your slave training in sex, at least just show her having sex
function ShowSchoolXXX(doDG:Boolean) : Boolean
- doDG is true if the XXX School Teacher partners her with a dickgirl. You can ignore this if you like. If you do use it then display appropriate text for the lesson and return true, else return false
Notes
- _root.TotalXXX = times the school has been attended, BEFORE this time
- _root.FirstTimeTodayXXX = true the first time the chore has been done today
Stats - dickgirl training (return true)
- NoTalentPoints(0, 0, -2, 0, -2, 1, 0, 0, 0, 4, 5, -4, 4, 0, -2, 0, 6, 0, 0, 0)
Stats - 'normal'
- NoTalentPoints(0, 0, -2, 0, -2, 1, 0, 0, 0, 3, 4, -3, 4, 0, 1, 0, 4, 0, 0, 0)
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- AfterSchoolXXX (OPTIONAL)
called after your slave attends the school
function AfterSchoolXXX()
- _root.FirstTimeTodayXXX == true the first time your slave attends the school in a given day
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Custom Schools[edit]
____________________________________
- Core Functions to enable and define the schools
SetCustomSchoolDetails1 - sets a custom school for the slave girl
function SetCustomSchoolDetails1(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
SetCustomSchoolDetails2 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomSchoolDetails2(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
SetCustomSchoolDetails3 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomSchoolDetails3(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
- ShowCustomSchool
function ShowCustomSchool(num:Number)
- Show school 1-3, defaults to 1
HideCustomSchool - hides the custom school
function HideCustomSchool(num:Number)
- Hide job 1-3, defaults to 1
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Slavegirl Override functions[edit]
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- ShowSlaveSchool1
Your slave is training at a custom school
function ShowSlaveSchool1()
Notes
- _root.TotalSlaveSchool1 = time school has been attended, BEFORE this time
- _root.FirstTimeTodayCustomSchool1 = true the first attended time today
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- ShowSlaveSchool2
Your slave is training at a custom school
function ShowSlaveSchool2()
Notes
- _root.TotalSlaveSchool2 = time school has been attended, BEFORE this time
- _root.FirstTimeTodayCustomSchool2 = true the first attended time today
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- ShowSlaveSchool3
Your slave is training at a custom school
function ShowSlaveSchool3()
Note
- _root.TotalSlaveSchool3 = time school has been attended, BEFORE this time
- _root.FirstTimeTodayCustomSchool3 = true the first attended time today
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Jobs[edit]
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- ShowJobAcolyte
Show your slave working in a temple, dresses as a nun or miko preferably
function ShowJobAcolyte() : Number
- return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
When you return, the game assumes the nun is talking to you and appends her finishing text.
ie assumes you show text like something like
- PersonSpeakStart("Nun", "You were a skilled acolyte.", true);
If you show nothing, then the game always adds some text and then
- PersonSpeakStart("Nun", "You were a big help.", true);
The engine then always appends
- AddText(" Here is your reward : "+pay+"GP");
eg from Belldandy
if (_root.DickgirlXF < 1 && ((_root.Naked) || (_root.Aroused && int(Math.random()*4) == 1))) AcolyteClip.gotoAndStop(3);
else {
temp = int(Math.random()*2) + 1;
AcolyteClip.gotoAndStop(temp);
_root.HideBackgrounds();
if (temp == 1) _root.Backgrounds.ShowLake();
}
AcolyteClip._visible = true;
if (_root.CustomFlag == 2) {
// Angel
_root.PersonSpeakStart("Nun", "It is an honour for me that you chose to work here.");
_root.Points(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
return 1.2;
} else {
if (_root.CustomFlag == 1) {
// Demon
_root.SetText("The nun is breathing heavily and strangely flushed\r\r");
_root.PersonSpeakStart("Nun", SlaveName + " acted oddly and talked often about demons and the freedom of hell.", true);
_root.VarMorality = _root.VarMorality - 1;
}
}
return 1;
}
eg from Akane
AcolyteClip._visible = true;
return 1;
}
Notes
- _root.TotalAcolyte = times the job has been done, BEFORE this time
- _root.FirstTimeTodayAcolyte = true the first worked time today
Stats
- Points(0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, -2, 0, -1, 0, 2, 0, 0, 0)
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- AfterJobAcolyte (OPTIONAL)
Called after your slave has worked at the job
function AfterJobAcoltye(pay:Number)
- pay = amount she earned in GP
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- ShowJobBar
Show your job working in a bar
function ShowJobBar() : Number
- return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
Notes
- _root.TotalBar = times the job has been done, BEFORE this time
- _root.FirstTimeTodayBar = true the first worked time today
Stats
- Points(0, 0, -1, -1, 0, 0, 1, 1, 2, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 0)
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- AfterJobBar (OPTIONAL)
Called after your slave has worked at the job
function AfterJobBar(pay:Number)
- pay = amount she earned
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- ShowJobBrothel
Show your slave working as a prostitute
function ShowJobBrothel() : Number
- return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
Notes
- _root.TotalBrothel = times the job has been done, BEFORE this time
- _root.FirstTimeTodayBrothel = true the first worked time today
Stats
- Points(0, tempvar, -2, -1, -3, 2, 0, 0, 0, 0, 1, 2, 3, 2, 0, 0, 8, tempvar, tempvar, 0);
- tempvar = -2, unless Nymphomania > 94 or you return a value > 1 above, then tempvar = 1
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- AfterJobBrothel (OPTIONAL)
Called after your slave has worked at the job
function AfterJobBrothel(pay:Number)
- pay = amount she earned
________________________________________________________________
- ShowJobCockMilking
Show your slave working for Astrid having her cum milked. If LastActionDone is 1031 then your slave is also being milked, otherwise just your slave maker
function ShowJobCockMilking() : Number
- return a multiplier for her/your salary, nomally return 1, but say 1.1 for a skilled girl
Notes
- _root.TotalCockMilk= times your slave has been milked, BEFORE this time
- _root.TotalSMCockMilk= times you have been milked, BEFORE this time
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- ShowJobLibrary
Show your slave working in a library. The first time you work here a standard introduction is always show, an apended to any text shown
function ShowJobLibrary() : Number
- return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
Notes
- _root.TotalLibrary = times the job has been done, BEFORE this time
- _root.FirstTimeTodayLibrary = true the first worked time today
Stats - Aroused
- Points(0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0);
Stats - Not Aroused
- Points(0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 0, -1, 0, -2, 0, 2, 0, 0, 0);
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- AfterJobLibrary(OPTIONAL)
Called after your slave has worked at the job
function AfterJobLibrary(pay:Number)
- pay = amount she earned
________________________________________________________________
- ShowJobOnsen
Show your slave working or sitting in a hotspring. The first time you work here a standard introduction is always show, an apended to any text shown
function ShowJobOnsen(wgender:Number) : Number
wgender -
- 0 = just cleaning
- 1 = wash male customer
- 2 = wash female customer
- 3 = wash dickgirl customer
return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
Notes
- _root.TotalOnsen = times the job has been done, BEFORE this time
- _root.FirstTimeTodayOnsen = true the first worked time today
Stats - Wash a Customer
- Points(0, 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 2, 0, 0, 0)
Stats - No Washing
- Points(0, 1, 0, 0, 0, 2, 0, 3, 0, 0, 0, 0, 0, 0, 1, 0, 3, 0, 0, 0)
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- AfterJobOnsen (OPTIONAL)
Called after all text shown, say use to trigger an event etc, and to disable all 'interest' if needed
function AfterJobOnsen(pay:Number, event:Number) : Boolean
- pay = amount she earned in GP
- interest = true if she was asked to wash a customer and they ask for something more intimate (about 25% of the time for first in day)
event
- 0 - no request for service
- 38.1 - male customer
- 38.2 - female
- 38.3 - dickgirl
return
- true to prevent any customers 'interest' (not refuse, to completely remove it)
- false to allow 'interest'
Notes
You can force an 'interest' (ie sex scene) by setting
- NumEvent = 38.1 - male customer
- NumEvent = 38.2 - female customer
- NumEvent = 38.3 - dickgirl customer
If this differs to the female parameter then you must replace all text and show your own custom text You should then also set _root.AppendActText = false; to suppress the standard text about 'interest'
eg
{
if (_root.CheckBitFlag2(10)) return false; // pure path, will never give any sexual signals
if (NumEvent != 38.1) {
// she will only give signals to men
_root.NumEvent = 38.1;
_root.SetText(AddText("As " + SlaveName + " is cleaning a customer, a man asks for her to wash his back. " + SlaveName + " agrees and expertly washes the customers back.\r\rAs she finishes she notices his cock stiffening and he ask if she would care to help and wash something more private...");
_root.AppendActText = false; // to suppress other standard text
return true;
}
return true;
}
Actually you can set NumEvent to any custom value you desire.
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- ShowJobOnsenService (OPTIONAL)
Use to show sex acts with customers in the hotspring
function ShowJobOnsenService(cgender:Number) : Boolean
- cgender = customers gender (1= male, 2 = female, 3 = dickgirl)
return
- true to show a custom act
- false for generic, and no custom graphic
Notes
- _root.TotalOnsenService = times the service has been done, BEFORE this time
Stats -
- Points(0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0)
________________________________________________________________
- ShowJobRestaurant
Show your slave working in the restaurant
function ShowJobRestaurant() : Number
- return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
if BitFlag1 32 is set she is working as an assistant chef, but only when she is not naked
eg
}
Notes
- _root.TotalRestaurant = times the job has been done, BEFORE this time
- _root.FirstTimeTodayRestaurant = true the first worked time today
Stats - Assistant Chef
- Points(0, 0, 0.5, 0, 0, 0, 4, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 2, 0, 0, 0)
Stats - Waitress/Waiter
- Points(0, 0, -1, 0, 0, 1, 1, 0.5, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0)
____________________________________
- AfterJobRestaurant (OPTIONAL)
Called after your slave has worked at the job
function AfterJobRestaurant(pay:Number)
- pay = amount you slave earned
________________________________________________________________
- ShowJobSleazyBar
Show her working in the sleazy bar, seceral variations
- - doing a striptease (parameter strip = true)
- - wearing a Bunny Suit - _root.BunnySuitOK == 1
- - wearing Lingerie - _root.LingerieOK == true
function ShowJobSleazyBar(strip:Boolean) : Number
- strip = true if she is to do a strip tease
- return a multiplier for her salary, nomally return 1, but say 1.1 for a skilled girl
LastActionDoneDay
- 1015.1 - strip tease
- 1015.2 - refused to do strip tease
Notes
- _root.TotalSleazyBar = times the job has been done, BEFORE this time
- _root.FirstTimeTodaySleazyBar = true the first worked time today
Stats -
- Points(2, -2, 0, -2, -2, 1, 0, 0, 2, 0, 0, 1, 2, 1, 1, 0, 6, 0, 0, 0);
- if you return 1 from the show function Points(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, 0);
- Points(0, 0, 0.5, 0, 0, 0, 4, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 2, 0, 0, 0)
____________________________________
- AfterJobSleazyBar (OPTIONAL)
Called after all text shown, say use to trigger an event etc
function AfterJobSleazyBar(pay:Number) : Boolean
- pay = amount she earned in GP
return
- true to prevent 'service' for customers
- false to allow 'service'
____________________________________
- ShowJobSleazyBarService (OPTIONAL)
Use to show sex acts with customers in the sleazy bar
function ShowJobSleazyBarService(female:Boolean) : Boolean
- female = true if the customer is a woman, false a male. Your discretion for dickgirl
return
- true to show a custom act
- false for generic (a standard blowjob), and no custom graphic
Notes
- _root.TotalSleazyBarService = times the service has been done, BEFORE this time
Stats -
- Points(0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0)
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Custom Jobs[edit]
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- Core Functions to enable and define the jobs
SetCustomJobDetails1 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomJobDetails1(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
eg from Ranma
SetCustomJobDetails2 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomJobDetails2(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
SetCustomJobDetails3 - sets a custom job for the slave girl (eg Urd's Potion shop)
function SetCustomJobDetails3(slabel:String, desc:String)
- slabel - short label on the button
- desc - longer description
- ShowCustomJob
function ShowCustomJob(num:Number)
- Show job 1-3, defaults to 1
HideCustomJob - hides the custom job
function HideCustomJob(num:Number)
- Hide job 1-3, defaults to 1
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Slavegirl Override functions[edit]
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- ShowSlaveJob1
Your slave is working at their first custom job
function ShowSlaveJob1()
use function
- _root.EarnMoney(x) to have her earn money
eg
- _root.EarnMoney(100); to earn 100GP from running the shop
Note this was previously called RunShop(), temporarily that function is also called, but is obsolete and will be removed
Notes
- _root.TotalSlaveJob1 = times the job has been done, BEFORE this time
- _root.FirstTimeTodayCustomJob1 = true the first worked time today
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- ShowSlaveJob2
Your slave is working at their second custom job
function ShowSlaveJob2()
use function
- _root.EarnMoney(x) to have her earn money
eg
- _root.EarnMoney(100); to earn 100GP from running the shop
Notes
- _root.TotalSlaveJob2 = times the job has been done, BEFORE this time
- _root.FirstTimeTodayCustomJob2 = true the first worked time today
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- ShowSlaveJob3
Your slave is working at their third custom job
function ShowSlaveJob2()
use function
- _root.EarnMoney(x) to have her earn money
eg
- _root.EarnMoney(100); to earn 100GP from running the shop
Notes
- _root.TotalSlaveJob3 = times the job has been done, BEFORE this time
- _root.FirstTimeTodayCustomJob3 = true the first worked time today
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Others[edit]
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- ShowRefusedAction
Show your slave looking sad or angry as she has refused to do something
function ShowRefusedAction(Action:Number, slave:String, servant:String, Charisma:Number, Sensibility:Number, Refinement:Number, Intelligence:Number, Morality:Number, Constitution:Number, Cooking:Number, Cleaning:Number, Conversation:Number, BlowJob:Number, Fuck:Number, Temperament:Number, Nymphomania:Number, Obedience:Number, Libido:Number, Reputation:Number, Fatigue:Number, Joy:Number, Love:Number, Special:Number) : Boolean
- Action - act to do
- slave - standard refusal text for slave
- servant - speech by your assistant
- the rest are the stat changes for refusing to do the act
return true to disable standard effects, stat changes and text and do your own
Notes
- _root.LastActionRefused is set to the action refused
Stats
- vary by act refused, 50% worse if you have Leadership skill > 0
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- ShowBreak
Show your slave resting or sleeping
function ShowBreak(sleeping:Boolean)
- sleeping = true then show her asleep if possible
Notes
- _root.TotalBreak = total times rested, BEFORE this time
- _root.FirstTimeTodayBreak = true the first resting time today
Stats
- Points(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Home.hWards > 0 ? -13 : -10, 1, 0, 0);
- hWards > 0 - is the house magically warded (Onsen house mainly)
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- General Notes
Use functions like
- DoDickgirlChange
- DefaultDickgirl
- DefaultLesbian
- DefaultGeneric
to handle default images. You can also explicitly set
- _root.UseGeneric = true;
to make the game use a generic image, or preferably call
- _root.DefaultGeneric(100);