V3:Erza

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Erza
From: Fairy Tail

Duration: 70 days

Created by: Zaix
Since Version: 3.3.04e
SlaveGirl85.txt
Female.pngHard Mode

Erza is one of the Slaves that you can train in the game. She's an extremely powerful mage sometimes known as Titania. Erza was sent to investigate Mioya. However, she was quickly captured attempting to free slaves, having known the pain of being a slave herself as a child. Her Blood Type is B.


Training Requirement: None

Special Statistics: Sword Skill, Requip Magic

Special Actions: Manage Outfits, S-Class Job, SS-Class Job, 10-Year Quest, Train Sword Skill, Train in Requip Magic

Other Specials: Magic Power

  • Sword Skill is a measure of Erza's skill with the various weapons of her arsenal.
    • Currently affects payment received from Erza's three custom jobs: S-Class Job, SS-Class Job, and 10-Year Quest.
  • Requip Magic is a measure of Erza's ability to magically change weapons and armor.
    • Currently affects payment received from Erza's three custom jobs.
  • Magic Power is a measure of how strong Erza's Magic is overall.
    • Currently affects the success rate of Erza's three custom jobs.


The following is information on Erza's custom jobs or chores.

  • The chore Train Sword Skill will increase Erza's Sword Skill by 2 and Magic Power by 1.
  • The chore Train in Requip Magic will increase Erza's Requip Magic by 2 and Magic Power by 1.
  • The first job, S-Class Job, is available immediately.
    • Easy job, with a high success rate and decent pay. Can be repeated multiple times in one day.
    • If Magic Power is at 75 or above, there will be a 100% chance of success.
    • If Magic Power is between 50 and 74, there will be a 90% chance of success.
    • If Magic Power is between 25 and 49, there will be a 80% chance of success.
    • If Magic Power is at 24 or below, there will be a 70% chance of success.
      • Success will grant you a varying amount of gold based on a combination of Erza's custom skills (Sword Skill + Requip Magic + Magic Power) divided by 2.5.
      • Failure will grant you 25% of the gold. Erza will also become more tired.
  • The second job, SS-Class Job, requires unlocking.
    • Unlocked by completing Erza's S-Class Job 5 times, while succeeding at least 1 time. Magic Power must be at least 30. This job will unlock the next morning.
      • Average job, with a good success rate and good pay. Can only be done once per day.
      • If Magic Power is at 85 or above, there will be a 80% chance of success.
      • If Magic Power is between 60 and 84, there will be a 70% chance of success.
      • If Magic Power is between 45 and 59, there will be a 60% chance of success.
      • If Magic Power is at 44 or below, there will be a 50% chance of success.
        • Success will grant you a varying amount of gold based on a combination of Erza's custom skills (Sword Skill + Requip Magic + Magic Power) multiplied by 4. 1 day will pass.
        • Failure will grant you 25% of the gold. Erza will also become significantly more tired. 1 day will pass.
  • The third job, 10-Year Quest, requires unlocking.
    • Unlocked by completing Erza's SS-Class Job 3 times, while succeeding at least 1 time. Magic Power must be at least 60. This job will unlock the next morning.
      • Hard job, with a low success rate and superb pay. Can only be done once per day.
      • If Magic Power is at 90 or above, there will be a 60% chance of success.
      • If Magic Power is between 80 and 89, there will be a 50% chance of success.
      • If Magic Power is between 70 and 79, there will be a 40% chance of success.
      • If Magic Power is at 69 or below, there will be a 30% chance of success.
        • Success will grant you a varying amount of gold based on a combination of Erza's custom skills (Sword Skill + Requip Magic + Magic Power) multiplied by 50. 10 days will pass.
        • Failure will grant you 20% of the gold. Erza will also become incredibly tired. 11 days will pass.


Next is everything about Erza's custom story events and encounters.

  • Starting several days into your training of Erza, 1 of 7 status checks will occur periodically, testing her stats to see if she likes being a slave.
  • The outcomes will influence your encounter with Natsu later in the training.
    • Check 1. 20% chance of triggering on day 6 or above, beginning day 10 it is 100%.
      • Erza's current Joy is compared to her max possible Joy based on the slave maker's Slave Trainer skill.
      • If her current Joy is at least 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how happy she seems.
        • Failing will show Erza in a somber state, and display text regarding how depressed she seems.
    • Check 2. 20% chance of triggering on day 11 or above, beginning day 15 it is 100%.
      • Erza's current Obedience is compared to her max possible Obedience based on the slave maker's Slave Trainer skill.
      • If her current Obedience is at least 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how obedient she seems.
        • Failing will show Erza in a somber state, and display text regarding how rebellious she seems.
    • Check 3. 20% chance of triggering on day 16 or above, beginning day 20 it is 100%.
      • Erza's current Temperament is compared to her max possible Temperament based on the slave maker's Slave Trainer skill.
      • If her current Temperament is at most 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how dependable she seems.
        • Failing will show Erza in a somber state, and display text regarding how excitable she seems.
    • Check 4. 20% chance of triggering on day 21 or above, beginning day 25 it is 100%.
      • Erza's current Joy is compared to her max possible Joy based on the slave maker's Slave Trainer skill.
      • If her current Joy is at least 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how happy she seems.
        • Failing will show Erza in a somber state, and display text regarding how depressed she seems.
    • Check 5. 20% chance of triggering on day 26 or above, beginning day 30 it is 100%.
      • Erza's current Obedience is compared to her max possible Obedience based on the slave maker's Slave Trainer skill.
      • If her current Obedience is at least 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how obedient she seems.
        • Failing will show Erza in a somber state, and display text regarding how rebellious she seems.
    • Check 6. 20% chance of triggering on day 31 or above, beginning day 35 it is 100%.
      • Erza's current Temperament is compared to her max possible Temperament based on the slave maker's Slave Trainer skill.
      • If her current Temperament is at most 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how dependable she seems.
        • Failing will show Erza in a somber state, and display text regarding how excitable she seems.
    • Check 7. 20% chance of triggering on day 36 or above, beginning day 40 it is 100%.
      • Erza's current Joy is compared to her max possible Joy based on the slave maker's Slave Trainer skill.
      • If her current Joy is at least 50% of the max, she will pass the test.
        • Passing will show Erza smiling, and display text regarding how happy she seems.
        • Failing will show Erza in a somber state, and display text regarding how depressed she seems.
  • The first major story event will play on day 25, or later if the day is unavailable. Erza runs away and gets a message out for assistance, then is retrieved.
  • The second major story event will start on day 50, or later if the day is unavailable. Natsu arrives, and then challenges you to a duel. He promises to meet you at the Lake for a fair fight; however he gives you a 10 day time limit, and if you refuse, he will take Erza by force.
    • This will add 2 entries to your Training Log, marking the day he challenges you and the day you must fight by.
    • There are 3 on-screen reminders about this fight after several days, one at the 5 days remaining, another at 1 day remaining, and lastly on the last day to fight.
  • When you're ready to fight Natsu, add Take a Walk to your Planning for the day or night, then click the Lake on the map.
    • Natsu will appear along with all the usual Events at the Lake. Any day after he challenges you, he will appear 33% of the time. On the final day to fight him, he will always appear.
    • He will ask if you are ready to fight as well as tell you the exact number of days left. 'Yes' will begin the fight, 'No' will dismiss Natsu and resume regular gameplay.
  • Waiting for more than 10 days will result in Natsu breaking into your home and leaving town with Erza, resulting in the bad ending, Erza Returns Home.
    • If Bad Ends are off in the Options, Erza will stay and promise to follow him home after training, which disables any other endings.


The Natsu Fight Details

  • Natsu has 7 distinct difficulties, some with multiple phases, one of which will be chosen based on the number of the Status Checks that Erza passed earlier in training.
    • Each pass will add 1 point to the score used to determine outcome. Higher scores will make Natsu easier, as he has less motivation to free Erza.
      • 7 Points or more. Very Easy. Natsu has 1 phase.
        • Phase 1: 32 Attack, 35 Defense, 100 Health, 40 Speed.
        • Erza will say 'Master/Mistress has been really good to me'.
      • 6 Points. Easy. Natsu has 1 phase.
        • Phase 1: 45 Attack, 64 Defense, 100 Health, 40 Speed.
        • Erza will say '(Your Name) has been pretty good to me'.
      • 5 Points. Normal. Natsu has 2 phases.
        • Phase 1: 58 Attack, 93 Defense, 100 Health, 40 Speed.
        • Phase 2: 63 Attack, 108 Defense, 100 Health, 30 Speed.
        • Erza will say 'I'm happy being a slave for (Your Name)'.
      • 4 Points. Hard. Natsu has 2 phases.
        • Phase 1: 71 Attack, 122 Defense, 100 Health, 40 Speed.
        • Phase 2: 76 Attack, 137 Defense, 100 Health, 30 Speed.
        • Erza will say 'I'm glad you came for me'.
      • 3 Points. Very Hard. Natsu has 2 phases.
        • Phase 1: 83 Attack, 151 Defense, 100 Health, 40 Speed.
        • Phase 2: 88 Attack, 166 Defense, 100 Health, 30 Speed.
        • Erza will say 'I'm so happy to see you'.
      • 2 Points. Extreme. Natsu has 3 phases.
        • Phase 1: 95 Attack, 180 Defense, 100 Health, 40 Speed.
        • Phase 2: 100 Attack, 195 Defense, 100 Health, 30 Speed.
        • Phase 3: 102 Attack, 210 Defense, 100 Health, 20 Speed.
        • Erza will say 'Thank you so much for everything'.
      • 1 Point or less. Impossible. Natsu has 3 phases.
        • Natsu's stats are identical to the above Extreme stats.
        • Traditionally, fights will start with your health at 100%, but that is disabled for this difficulty. All damage will carry over between phases.
        • Erza will say 'I can't thank you enough'.
  • Winning will result in a heartfelt farewell between Erza and Natsu. Natsu will give Erza the outfit Lucy's Clothes. Hidden images featuring Natsu or Lucy will become available in most acts.
  • Losing will result in Natsu leaving town with Erza, resulting in the bad ending, Erza Returns Home.
    • If Bad Ends are off in the Options, Erza will stay and promise to follow him home after training, which disables any other endings.


Debug Mode

  • Erza has a few extra features in her own debug mode.
    • Change the slave maker's name at the Seer to ErzaTest, and press enter. The next day will show a notification.
      • Disables story, unlocks all jobs and chores, enables debugging text for variables, Natsu is always at the Lake, adds a shortcut chore to the Cheat Menu, and adds a chore 'Boss Test', which lets you fight any Natsu form.
      • This can be disabled through the new chore 'Test Settings'.

Wardrobe System

The most special feature for Erza is inspired from her most notable trait. She has hundreds of outfits at her disposal. The base game normally allows for 6 dresses in addition to a slave's default dress. However, this system allows outfits to be swapped and cycled with an infinite amount of outfits.

  • The system currently has 10 outfits.
    • All outfits have unique names, descriptions, stats, images, and visible Equipment.
    • They are all listed below as Costumes.


  • To begin using the system you first need to go to the Tailor.
    • Purchase at least 1 of Erza's 6 dresses: 'Heart Kreuz Armor', 'Flame Empress Armor', 'Lightning Empress Armor', 'Robe of Yūen', 'Grand Magic Games Armor', or 'Knightwalker's Armor'.
      • You can use any or all of these slots for the wardrobe system.
  • Add the chore Manage Outfits, to your Planning for the day or night.
    • The game will display a list of outfits and 'Slots' you currently have equipped.
      • There are 6 slots total, if you see less or none, you must purchase more dresses from the Tailor.
    • Choose any one. The current outfit will be displayed and named, and other outfits listed on the side.
      • If any outfit is labled as 'Outfit ##', it must be unlocked. Click it for information on how to unlock it.
    • Choose an outfit from the list to see more information about it. Name, Description, Stats, and how it was unlocked will all be displayed.
    • Click 'Yes' to equip it in the current slot, or 'No' to return to the previous menu.
    • It will return to the Outfit Slot selection, and update the outfit name for that slot.
      • From there choose another Outfit Slot or return to the game.
        • You may check it worked by checking the Equipment screen in game. the modified dresses will appear there like every dress.


Dress Plain
Casual Clothes Erza-Dress Plain.png

Costumes
Name Effects Price / Requirement
Heart Kreuz Armor Erza-Dress 1.png
  • Erza's favorite armor.
500
Flame Empress Armor Erza-Dress 2.png 1000
Lightning Empress Armor Erza-Dress 3.png 1000
Robe of Yūen Erza-Dress 4.png 2000
Grand Magic Games Armor Erza-Dress 5.png 3000
Knightwalker's Armor Erza-Dress 6.png 3000
Bikini Purchase the Swimsuit for 60GP from the Tailor as usual.
Bunny Suit Purchase the Bunny Suit for 150GP from the Tailor as usual.
Maid Uniform Purchase the Maid Uniform for 80GP from the Tailor as usual.
Lucy's Clothes Receive from Natsu after defeating him in battle.
Special Trainings
Catgirl Requires Catslave Trainer 1
Cow Girl Yes.png
Fairy Yes.png
Lesbian Slave Requires Lesbian Trainer 2
Ponygirl No.png


Assistant

Erza-Assistant.jpg

If you get the Bought Back Ending or accept her Love confession, then she will be available as an assistant, with special effects, when you train other slaves. Like other slave assistants, she costs nothing to become your assistant.

An extremely powerful mage.


Special Endings

These are unique endings for this slave, in addition to the General Endings and Additional Endings. She has some Bad Endings.

Ending Requirement
Erza Returns Home
  • Fight and lose the fight with Natsu during the 10 days after being challenged.
    • Or ignore Natsu, and refuse to fight him for 10 days after being challenged.
    • Either will end the game immediately if Bad Ends are on in the Options.
      • If Bad Ends are off this will be the ending after you complete training, allowing you to train new slaves.