V3:Statistics

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There are two sets of statistics: Slave Statistics and Trainer Statistics (your stats). Actions that you select each day can change both sets of stats. Items will change the slave's stats. The slave's stats only apply to the current slave and will be reset for future slaves that you train. Your stats will carry over to new slaves and reset when you start a new game.

Slave Statistics

Certain encounters when you Take a Walk and events will only occur if you meet the requirements in the stat. They also determine the Score, which, along with occurred events determine the ending. The Seer will help you determine what ending based on your current stats.

  • The real value of stats are not measured in whole numbers, despite being shown as such. Thus, certain actions can affect a stat by less than a whole point.
  • Each slave starts with a preset value for these stats. Some have Special Statistics.
  • The maximum value of these stats is determined by the level of your Slave Trainer skill


Special Statistics

Some slaves have one extra unique stat. This stat will directly influence special events and endings unique to that particular slave. The stat can even change depending on events and choices made through the game.

Slave Special Stats
Aeris
Ayanami Rei
Ayane
Belldandy
Boa Hancock
Bulma
Dark Magician Girl
Elesa
Felicia
Gardevoir
Heather
Hinata
Juliet
Kairi
Kasumi
Katara
Krystal
Kyon
Lamia
Lola Bunny
Matsumoto
Menace
Midna
Miku
Moka
Momo
Morrigan
Motoko
Musashi
Nao
Nina
Panty and Stocking
Pinkie Pie
Quistis
Ranma
Rei
Riesz
Rikku
Ritsuko
Rogue
Rouge
Sakura
Sakuya
Samus
Sheena
Shinji
Snow White
Sophitia
Super Sonico
Temari
Tohsaka
Unohana Retsu
Urd
Videl
Yoruichi
Yurika

Stat Gain Table

If you want to see how the basic statistics change across a broad range of actions, see the StatisticsChangeTable.

Trainer Statistics

These are your, the slave maker's, statistics. They carry over to each new slave that you train and can be changed through random events or Slave Maker Actions.