The Abandoned Keep is one of nine different options for housing a player must choose between after creating their slave-maker but before training their first slave.
 In Game Description
An abandoned keep on the edge of the city. Externally in good order, but the inside is in poor condition. Until recently, people and other creatures had taken residence there. Hopefully, these have all been cleared out, but many areas remain to be properly explored...
There are military training areas and gear in poor but usable condition. There is a dungeon fitted with many restraints. The entire building is secure and it is unlikely that a slave could run away, but she would have little sense of freedom.
Start with Bondage gear: increased effects for bondage actions. Your slave cannot run away and feels imprisoned: Joy - 1 per day. Martial skills improve more easily. Large areas are unexplored
 Effects and Special Events
- Costs 6 gp each day in rent.
- Start with Bondage Gear.
- Slave stats: -1 Joy each day.
- Slaves cannot run away.
- Slave-maker stats: Attack and Defence increase 10% faster (1.1 multiplier).
- Kasumi Combat Skill increases 5% faster (1.05 multiplier).
- The tentacle pregnancy birthing event is slightly altered.
- Actions: Bondage increases Sensibility and Obedience by 1 extra each time.
updated for version v3.2.0 alpha6
Note: the in game descriptions for several houses are misleading, as some functionality is unimplemented, and some bugs are present. If it isn't listed under Effects and Special Events, then it doesn't occur. If there are contradictions between Effects and Special Events and the In Game Description, the Effects and Special Events is correct.