Difference between revisions of "V3:Statistics"
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Latest revision as of 14:47, 14 August 2016
There are two sets of statistics: Slave Statistics and Trainer Statistics (your stats). Actions that you select each day can change both sets of stats. Items will change the slave's stats. The slave's stats only apply to the current slave and will be reset for future slaves that you train. Your stats will carry over to new slaves and reset when you start a new game.
Slave Statistics
Certain encounters when you Take a Walk and events will only occur if you meet the requirements in the stat. They also determine the Score, which, along with occurred events determine the ending. The Seer will help you determine what ending based on your current stats.
- The real value of stats are not measured in whole numbers, despite being shown as such. Thus, certain actions can affect a stat by less than a whole point.
- Each slave starts with a preset value for these stats. Some have Special Statistics.
- The maximum value of these stats is determined by the level of your Slave Trainer skill
- Charisma
- Sensibility
- Refinement
- Intelligence
- Morality / Faith / Ethics
- Constitution
- Fitness
- Cooking
- Cleaning
- Conversation
- Blowjobs / Cunnilingus
- Fucking / Trib/Strap-on
- Temperament
- Nymphomania
- Obedience
- Lust
- Tiredness
- Joy
- Reputation
- Love - a semi-hidden statistic.
- Measurements
- Blood Type
- Sexuality - a semi-hidden statistic.
- Trust - a hidden statistic.
- Experience - a hidden statistic and also Rei's Special Stat.
Special Statistics
Some slaves have one extra unique stat. This stat will directly influence special events and endings unique to that particular slave. The stat can even change depending on events and choices made through the game.
Stat Gain Table
If you want to see how the basic statistics change across a broad range of actions, see the StatisticsChangeTable.
Trainer Statistics
These are your, the slave maker's, statistics. They carry over to each new slave that you train and can be changed through random events or Slave Maker Actions.